![]() Name of the server that appears in the server list. If not set, then an unlimited number of backs will be kept. If this is set to True then it will zip your backups instead of the default tar and gzip. Default is every day at 6am.ĭetermines if the server should backup itself when the container stops. If this is set to False then the server will only update if SCHEDULED_UPDATE=True, then it will update on the schedule specified by UPDATE_CRON.Ĭron expression for scheduled backups. Default is every Sunday at 5am.ĭetermines if the server should backup itself before updating.ĭetermines if the server should update itself when it starts. Default is everyday at 4am.Ĭron expression for scheduled updates. This is useful if you want to manage the config files yourself.ĭetermines if the server should backup itself before restarting.Ĭron expression for scheduled restarts. If set to True then the container will not generate any config files. Highly recommend to set this if you will be using any of the CRON variables. See the table here and look in the TZ identifier column. ![]() Can speed up server start time, but could risk not detecting corrupted files. Skips SteamCMD validation of the server files. The table below shows all the available environment variables and their default values. See the Config Files section in the wiki for more details. For game configurations such as XP/Gathering/Taming rates and player stats, you will need to use config files. Server/Game Configs Environment VariablesĮnvironment variables are the primary way to configure the server itself. See the Performance Testing section in the wiki for more details. These recommendations are based on informal performance testing with some metrics collected over time. Note - Treat these as suggestions rather than hard rules. General Minimum Spec Recommendation (For Server Only): You should consider running this on another device besides your gaming PC, unless you have RAM to spare. ![]() See the Windows Host section in the Quick Starts page of the wiki for details. The ark server data in this example will be stored in your home directory ( /home/USERNAME/ark-data). See the Deployment Examples section of the wiki for more deployment options. Note - Using docker run by itself isn't recommended to host a server in the long term. It will also set the server name and admin password. It will expose the default ports needed for the game server and RCON. The commands below will run the latest version of the ARK SA Server in a Linux container using wine. See here for instructions on how to install Docker. It is assumed you already have Docker installed on your host machine. Will switch to Linux game server if it is ever released.Linux Container that runs the Windows version of the game server via wine/proton.Automatic mod deployment, management, and updating.Can be frozen to a specific version that is already downloaded.Scheduled server restarts and updates via Cron.Configuration via environment variables and config files.Simple automated installation of ARK Survival Ascended (SA) dedicated server.See the wiki for more detailed documentation. If there are any problem please open an issue. Note - This container has not been tested with the Epic Game Store version of the game only the Steam version. I haven't seen any posts that show this is working as intended yet.ARK Survival Ascended Server - Docker Containersĭocker Linux container image for running an ARK Survival Ascended dedicated server. I think you need to manually choose to load this last successful save. The rest of this is only a guess: I believe the only difference, if it actually works, is that release 738 can make a copy of the last successfully started server game works, so if the current running world crashes, the last world that was actually successfully started (not simply saved (or exited) will be loaded. To clarify, this is how it was in release 737 and earlier. Although the server settings WILL get backup up toothed cloud and use whatever settings were last used by that user on ANY console, the actual saved game world file is local to the Xbox and ONLY on that Xbox. To prove this log in as someone else on your dedicated server. It is not tied to a profile (so it is therefore impossible for it to be backed up to the Microsoft cloud). The dedicated server save file is located in the reserved space.
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